1 /*
2                                     __
3                                    / _|
4   __ _ _   _ _ __ ___  _ __ __ _  | |_ ___  ___ ___
5  / _` | | | | '__/ _ \| '__/ _` | |  _/ _ \/ __/ __|
6 | (_| | |_| | | | (_) | | | (_| | | || (_) \__ \__ \
7  \__,_|\__,_|_|  \___/|_|  \__,_| |_| \___/|___/___/
8 
9 Copyright (C) 2018-2019 Aurora Free Open Source Software.
10 
11 This file is part of the Aurora Free Open Source Software. This
12 organization promote free and open source software that you can
13 redistribute and/or modify under the terms of the GNU Lesser General
14 Public License Version 3 as published by the Free Software Foundation or
15 (at your option) any later version approved by the Aurora Free Open Source
16 Software Organization. The license is available in the package root path
17 as 'LICENSE' file. Please review the following information to ensure the
18 GNU Lesser General Public License version 3 requirements will be met:
19 https://www.gnu.org/licenses/lgpl.html .
20 
21 Alternatively, this file may be used under the terms of the GNU General
22 Public License version 3 or later as published by the Free Software
23 Foundation. Please review the following information to ensure the GNU
24 General Public License requirements will be met:
25 http://www.gnu.org/licenses/gpl-3.0.html.
26 
27 NOTE: All products, services or anything associated to trademarks and
28 service marks used or referenced on this file are the property of their
29 respective companies/owners or its subsidiaries. Other names and brands
30 may be claimed as the property of others.
31 
32 For more info about intellectual property visit: aurorafoss.org or
33 directly send an email to: contact (at) aurorafoss.org .
34 */
35 
36 module aurorafw.core.input.state;
37 
38 ///TODO: Need documentation
39 
40 import aurorafw.core.input.keys;
41 
42 struct KeyboardState
43 {
44 	private bool[short] keys;
45 
46 	bool isKeyPressed(Keycode key) const
47 	{
48 		if ((key in keys) !is null)
49 			return keys[key];
50 		else
51 			return false;
52 	}
53 
54 	void pressKey(Keycode key)
55 	{
56 		keys[key] = true;
57 	}
58 
59 	void releaseKey(Keycode key)
60 	{
61 		keys[key] = false;
62 	}
63 }
64 
65 struct MouseState
66 {
67 	private bool[8] buttons;
68 	double x, y;
69 
70 	bool isButtonPressed(InputButton button) const
71 	{
72 		return buttons[button];
73 	}
74 
75 	void pressButton(InputButton button)
76 	{
77 		buttons[button] = true;
78 	}
79 
80 	void releaseButton(InputButton button)
81 	{
82 		buttons[button] = false;
83 	}
84 }
85 
86 struct TouchState
87 {
88 	private bool[ubyte] fingers;
89 
90 	bool isTouchPressed(ubyte id) const
91 	{
92 		return fingers[id];
93 	}
94 
95 	void touchPress(ubyte id)
96 	{
97 		if (fingers[id] == false)
98 			fingers[id] = true;
99 	}
100 
101 	void touchRelease(ubyte id)
102 	{
103 		fingers[id] = false;
104 	}
105 }